/* * This file is part of WebLookAndFeel library. * * WebLookAndFeel library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WebLookAndFeel library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WebLookAndFeel library. If not, see . */ package com.alee.extended.label; import com.alee.laf.label.WebLabelUI; import javax.swing.*; import javax.swing.plaf.ComponentUI; import java.awt.*; /** * Custom UI for WebVerticalLabel component. * * @author Mikle Garin */ public class WebVerticalLabelUI extends WebLabelUI { /** * Style settings. */ protected boolean clockwise = false; /** * Returns an instance of the WebVerticalLabelUI for the specified component. * This tricky method is used by UIManager to create component UIs when needed. * * @param c component that will use UI instance * @return instance of the WebVerticalLabelUI */ @SuppressWarnings ("UnusedParameters") public static ComponentUI createUI ( final JComponent c ) { return new WebVerticalLabelUI (); } public boolean isClockwise () { return clockwise; } public void setClockwise ( final boolean clockwise ) { this.clockwise = clockwise; } @Override public int getBaseline ( final JComponent c, final int width, final int height ) { super.getBaseline ( c, width, height ); return -1; } @Override public Component.BaselineResizeBehavior getBaselineResizeBehavior ( final JComponent c ) { super.getBaselineResizeBehavior ( c ); return Component.BaselineResizeBehavior.OTHER; } @Override public void paint ( final Graphics g, final JComponent c ) { final Graphics2D g2 = ( Graphics2D ) g.create (); if ( c.getComponentOrientation ().isLeftToRight () ? clockwise : !clockwise ) { g2.rotate ( Math.PI / 2, c.getSize ().width / 2, c.getSize ().width / 2 ); } else { g2.rotate ( -Math.PI / 2, c.getSize ().height / 2, c.getSize ().height / 2 ); } super.paint ( g2, c ); } }