//build hack for first-letter //right: for absolute layout //first-line pseudo //email guy about calendar text //right floats //paragraph extending floats //resize inlines with padding and borders //fix gap in splash page //small caps //move text up to baseline //match up baselines of text w/ baseline vertical alignment //justified text //build calendar demo //boolean to turn off layout threading //fix list items //fix list item vertical positioning //build table demo //implement rendering context and xhtmlpanel //comment out all extra stuff //hook rendering context into context //easier headless interface //implement defineFontMapping //test hover again and make a hard coded hack //finish up hover support //move more of context into rendering context //fix fixed background clipping error (set clip rect to whole viewport?) //fixed pos support //support getMinimumSize() on headless interface //build hover demo //build browser test of custom font from 1001fonts.com //copy text via mouse selection //fix crash on width = 0 //fix threading/loop issue with hamlet //redesign layout factory //should support display property //should support layout generation by element name or other code //tell if something is a break //should the factory itself be replaceable? //make layoutfactory use display for generating layouts //subclassing is okay //turn into singleton on the renderingcontext, but make it replaceable //addElementLayout(String name, Layout) //addDisplayLayout(String name, Layout) //redesign font rendering interface //make sure nested content inside of a float or abs block works // (new block formatting context?) //add font scaling //add dpi awareness //fix line breaking bugs //initial printing (no media or paging support) // if something is floated or absolute it should be turned into a block // floated divs work, but not floated spans. span should turn into a // block when floated //I think the floating problems are solved now. // abs pos w/ bottom align //move actions out into their own code //collapse fontresolver and fontresolvertest //move defaultlayout into boxlayout and get it all to compile //make layoututil w/ util functions from defaultlayout //create preloadbox in layout interface //table crashes on tbody. skip tbody? //table crashes on empty tr //reimplement whitespace handling //post about dpi to units issue //fix n test vertical align //fix n test horizontal align //fix n test line wrapping w/ floats //fix n test preformatted lines //test first line pseudo //test first char pseudo //remove isPrinting(). check the graphics instanceof printablegraphics //show current resources in browser //can we separate inline and box more? maybe do that later? //cache linemetrics and ascend/dscend more //take out redundant functions in font stuff //check for multiple calls to fontutil stuff //get a performance testing tool. //javadoc xhtmlpanel //javadoc graphic2drenderer //test docs uploaded //fix float bugs w/ more than one float on a line //fix bugs in unit tests and get them all to run properly //make inlineblockbox and make floats use it //fix more bugs w/ multi floats on one line //photo gallery that uses all floats //realtime resize panel (on photo gallery?) //codify the demo filebrowser //codify the photo gallery demo //AA the bullets //fix new NPEs //fix explict height bug (in photo gallery) //some issues with hover when the cursor is in the padding of an inline and //only hits part of the hovered styles //text inside a list-item pick up borders even if they are not inline //elements //anonymous text inlines get hover instead of real box //inlines inside of a hovered block don't get restyled when the block does //inlines are picking up parent block's background when they shouldn't //build game screen demo =========== unit test space collapsing w/ images implement tab alignment for pres unit test tab alignment implement media support for printing and test it make financial table demo print differently make graphic2drenderer not use basicpanel spruce up photo background build demo w/ fixed pos menu, hovers, and scrolling make all demos webstartable codify the demo html editor jtable -> report -> printed doc demo form elements are still broken if width set on body abs still goes relative to viewport width, not body width. the default block formatting context should be at the top most block's size, not at the viewport size. line-height isn't working for Alice dropcap ============ notes of the changes that tobe has made fixed:Whitespace only inlines are not being dropped. they produce anonymous inlines that take up some screen space. fixed: Anonymous Inlines are picking up border, padding, and margins from their parent. Only element inlines should inherit those. fixed: the document box width is too big, making everything on screen too wide. floats are broken the extra space at the top of the splash page collapses tables are broken hovers are broken abs pos list items on game screen are missing fixed bg images are broken ============ thoughts on an fs game tetris game with fleets of ships falling down there is a skyline of buildings that you must fill up. when you clear a line there is a big ID4esque explosion alien bombs can blow large areas if you match the same color ship to a building it blows up the building? humans build up new levels of buildings below in the subways and underground tunnels. eventually you get to the core of the earth and blow up the planet. little animated people build stuff below alien virus can poison the humans and slow them down go from city to city cities evolve over time. start w/ pyramids, move to cooler stuff over time. spaceships are drones. kamakazi ship w/ alien in it aliens watch from mother ship at top which drops drone ships pro version would have level packs. purchase levels individually from an itunes like store purchase w/ free gift copies to give to others target at non-traditional gamers. "Invading the earth, 5 minutes a day!" create a head to head version. humans invade alien planet version humans and aliens team up version ============ thoughts on another game. instead of a game that blows things down, what about building things up? if you had to construct buildings to reach certain goals? reach a light bulb? rescue dog from a burning building? ============ rachel in town arrive 20th @ 7, leave 5th @ 7 rachel ccard: mc 5291 4922 9515 2504 exp. 03/05 --crash w/ width = 50% --% width for absolute layout --styles on each border side --font family resolution --bottom border resolution