public class ReplayThread extends DirectoryThread
DirectoryThread.FactoryThread.State, Thread.UncaughtExceptionHandlerDIRECTORY_THREAD_GROUPMAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY| Constructor and Description |
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ReplayThread(BlockingQueue<UpdateToReplay> updateToReplayQueue)
Constructor for the ReplayThread.
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| Modifier and Type | Method and Description |
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void |
run()
Run method for this class.
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void |
shutdown()
Shutdown this replay thread.
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getAssociatedTask, getCreationStackTrace, getDebugProperties, getParentThread, initiateShutdown, isShutdownInitiated, setAssociatedTask, startWork, stopWorkactiveCount, checkAccess, clone, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yieldpublic ReplayThread(BlockingQueue<UpdateToReplay> updateToReplayQueue)
updateToReplayQueue - The queue of update messages we have to replayCopyright © 2010-2015 ForgeRock AS. All Rights Reserved.