001/* 002 * CDDL HEADER START 003 * 004 * The contents of this file are subject to the terms of the 005 * Common Development and Distribution License, Version 1.0 only 006 * (the "License"). You may not use this file except in compliance 007 * with the License. 008 * 009 * You can obtain a copy of the license at legal-notices/CDDLv1_0.txt 010 * or http://forgerock.org/license/CDDLv1.0.html. 011 * See the License for the specific language governing permissions 012 * and limitations under the License. 013 * 014 * When distributing Covered Code, include this CDDL HEADER in each 015 * file and include the License file at legal-notices/CDDLv1_0.txt. 016 * If applicable, add the following below this CDDL HEADER, with the 017 * fields enclosed by brackets "[]" replaced with your own identifying 018 * information: 019 * Portions Copyright [yyyy] [name of copyright owner] 020 * 021 * CDDL HEADER END 022 * 023 * 024 * Copyright 2008 Sun Microsystems, Inc. 025 * Portions Copyright 2015 ForgeRock AS. 026 */ 027 028package org.opends.guitools.controlpanel.ui.border; 029 030import java.awt.Component; 031import java.awt.Graphics; 032import java.awt.Insets; 033 034import javax.swing.border.Border; 035 036import org.opends.guitools.controlpanel.ui.ColorAndFontConstants; 037 038/** The border specific to the accordion element. */ 039public class AccordionElementBorder implements Border 040{ 041 private Insets insets = new Insets(1, 1, 1, 1); 042 043 /** Default constructor. */ 044 public AccordionElementBorder() { 045 } 046 047 /** {@inheritDoc} */ 048 public Insets getBorderInsets(Component c) { 049 return insets; 050 } 051 052 /** {@inheritDoc} */ 053 public boolean isBorderOpaque() { 054 return true; 055 } 056 057 /** {@inheritDoc} */ 058 public void paintBorder(Component c, Graphics g, int x, int y, int width, 059 int height) { 060 g.setColor(ColorAndFontConstants.topAccordionBorderColor); 061 // render highlight at top 062 g.drawLine(x, y, x + width - 1, y); 063 // render left 064 g.drawLine(x, y, x, y + height - 1); 065 // render right 066 g.drawLine(x + width - 1, y, x + width - 1, y + height - 1); 067 // render shadow on bottom 068 g.setColor(ColorAndFontConstants.defaultBorderColor); 069 g.drawLine(x, y + height - 1, x + width - 1, y + height - 1); 070 } 071}